Thought it's about time I wrote up another blog post letting everyone know what's happening. I left the last one up because it details some of my thought process behind my game IED, however I feel it's appropriate to now detail some other projects I've been working on!
After some difficult personal times over the last few weeks, I've started development of a small, local multiplayer (two players, one keyboard) game called Steg and Rex! I have posted very early concept art of these characters before, but here's how the currently look:
The game is set to be a fast paced, adorably fun beat 'em up, where you try to steal each other's eggs before the timer runs down. The player with the most eggs wins! It's a fun little concept I came up with and hope it'll be an equally fun experience for you and a friend to jam! The game is early in development but it should be a relatively short turnaround so keep checking here or my Twitter feed for updates!
Another project which I've started concept art and design plans for (but will not be developing until after Steg and Rex's release) is a game designed to be a grinding shooter, where you blast through endless waves of mutants to rank up and join the elite league where you then play for in-game cash (the highscore system). The idea is similar to that of clicker games, where the player is rewarded with more challenge, more power, and more ranks/cash from grinding away at the game. Here's some art:
Anyway, I'll have more info and a devlog going up (probably on TIGSource) for Steg and Rex over the next few days and will be releasing on Itch again! Also just want to thank everyone for playing IED and for the awesome feedback I've received! It's had hundreds of downloads and I'm stoked that people enjoyed the experimental gameplay it had to offer, so thank you!
Oh and before I forget; I was recently approached by the Tate art gallery in London to submit a pixel art interpretation of one of a collection of artworks in the gallery. They screened my submission last week (maybe the week before?) so a big thanks to the team at Tate for that! You can check out my submission HERE.