First of all, thank you for all the support recently! Things have been moving pretty quickly the last couple of months, and I feel like I'm making some great progress in both art and dev, and I owe it to you guys for following along and sharing your thoughts and comments. So, thank you very much!
This won't be a long blog post but wanted to share some of the new pixel style I've somewhat stumbled on and have been experimenting with.
It started with this Doomfist (new Overwatch hero) piece I did a few weeks back. I wanted to celebrate the release of the hero, while keeping to my favoured 16x16 canvas size - super low res!
To pull off the detail I wanted, I focused on his silhouette and using some very dark shading to really emphasise how the light is reacting to the characters positioning. I'm not an expert, but I did try to implement these techniques.
I used the base model of this character and moulded it into a couple of other ideas that I had or previously wanted to expand upon.
Above is a character I had done previously, but knew with this new style, I could improve upon a lot. The idea is a robot with some sort of companion that assists him to move/target. There's a potential game idea behind this, too...
Animation here definitely took a little longer than my usual work, but it was totally worth it for the end result! This piece was pretty popular on social media, so really appreciate all those positive vibes!
This next piece was also a second attempt at a character I had previously designed; Wild West inspired.
Again, the focus on darkening shaded areas and being more deliberate with bolder, vibrant colours, really helps make the character pop and yet still be readable at such tiny resolutions. For now, I'm going to focus on using and hopefully improving this new style of mine, and look forward to sharing more with you.
Thanks again everyone and be sure to follow me along on TWITTER if you haven't already!